Language and Technology (TEC)

This strand features research at the interface of language teaching and learning and technology. Empirical studies on the use of contextually appropriate technologies could include (but are not limited to) the following: adaptive technology, blended/hybrid formats, computational linguistics, computer-assisted language learning (CALL), computer-assisted language assessment, computer-mediated communication (CMC), and corpus linguistics. Possible topics could focus on digital badges, digital media, gaming, massive multiplayer online games (MMPOGs), massive open online courses (MOOCs), mobile-assisted language learning (MALL), multiliteracies, online learning, open educational resources (OER), social networking, telecollaboration, virtual worlds, and Web 2.0 tools, among others.